#include "{{INCLUDE_FILE}}" #include "axes_macro.inc" #include "math.inc" #include "finish.inc" #include "transforms.inc" background {color rgb 1} light_source { <-10,-45,200> rgb 1 shadowless } global_settings { assumed_gamma 2 } camera { orthographic location <0,200,0> rotate <23,0,-135> look_at <0,0,0> } sky_sphere { pigment { gradient y color_map { [0.0 rgb <1.0,1.0,1.0>] //153, 178.5, 255 //150, 240, 192 [0.7 rgb <0.9,0.9,0.9>] // 0, 25.5, 204 //155, 240, 96 } scale 2 translate 1 } } object { {{MODELNAME}} texture { pigment {color <1,.33,0>} finish {phong 0.0} } } // the coordinate grid and axes Axes_Macro ( 100, // Axes_axesSize, The distance from the origin to one of the grid's edges. (float) 500/1, // Axes_majUnit, The size of each large-unit square. (float) 100, // Axes_minUnit, The number of small-unit squares that make up a large-unit square. (integer) 0.01, // Axes_thickRatio, The thickness of the grid lines (as a factor of axesSize). (float) on, // Axes_aBool, Turns the axes on/off. (boolian) on, // Axes_mBool, Turns the minor units on/off. (boolian) off, // Axes_xBool, Turns the plane perpendicular to the x-axis on/off. (boolian) off, // Axes_yBool, Turns the plane perpendicular to the y-axis on/off. (boolian) on // Axes_zBool, Turns the plane perpendicular to the z-axis on/off. (boolian) ) object { Axes_Object }